
2H R1>R1 combo does up to 850 damage in PVP, thats respectable. Now that Hornet Ring became almost mandatory its easy to bait opponents into backstabbing you, just prepare WA-trap, the first hit is Perseverance, the second hit that spawns balls of fire and lava pool goes in the same place as the first one, but the third that also spawns fire and lava is fully aimable, so you can turn 180 degrees to where your back was and surprise your opponent. Should you use it in PVP? I recommend you try it out, roleplay-wise, authentic for pyro, fashion - all is topnotch, its off-meta and generaly feels amazing. Should you use it on str pyro? Yes, absolutely. Not having fai\int in your build causes you to lose 60 damage with one 2H R2 swing, and because R1>R1 truecomboes, its actually 120damage.

Should you use this weapon on a pure str build? Probably not, better stick to other weapons. First build - 30 str, 40\40 fai\int stats: 1)raw damage from WA - 371 2)fire clutch ring - 431 3)knight ring - 390 4)priest ring - 378 5)1H R1 attack - 371 6)2H R1 attack - 432 Second build - 30 str, 14\14 fai\int stats: 1)raw damage from WA - 230 2)fire clutch - 264 3)knight ring - 245 4)priest ring - 242 5)1H R1 attack - 317 6)2H R1 attack - 374 First of all, Weapon Art hitbox is very weird, it spawns small fire balls in many directions and also a lava pool, if all of those connect the damage is huge, but its hard to pull off cause the first hit to the ground that activates Perserverance pushes the target back. Also tested damage form regular attacks on Silver Knights in Anor Londo. Weapon Art is such a pain in the A to test, but I did it nonetheless, tested on Rotten Flesh mobs in Cathedral of the Deep where the second Giant is. Stability: How well the player keeps stance after being hitĪttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St) Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".ĭurability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. The higher the scaling letter, the higher the percent multiplier applied to the. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's stat, the higher the is (found on the player status screen). Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the.


Deals high amount of stamina damage as most Great Hammers do, as well as the standard fire damage. Old King's Great Hammer has 688 AR and the Gargoyle Flame Hammer has 651 AR. Has slightly higher AR than the Gargoyle Flame Hammer at 60/30/30 (STR/INT/FTH).

This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.Īnchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions. Old King's Great Hammer is a Weapon in Dark Souls 3.
